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Human Computer Interaction - CS408 - VU Video Lectures

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Riddles For The Information Age, Role Of Hci.
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Definition Of Hci, Reasons Of Non-Bright Aspects, Human Verses Computer, Software Apartheid.
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An Industry In Denial, Techno-Rage, Success Criteria In The New Economy, Computer + Information.
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Goals Of Hci, Evolution Of Hci.
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Interdisciplinary Nature Of Hci.
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Modes Of Cognition, Human Processor Model, Goms, Recent Development In Cognitive Psychology, External Cognition, Distributed Cognition.
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Input Output Channels, Vision, Visual Perception.
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Color Theory, Stereopsis, Reading, Hearing, Touch, Movement.
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108 Views
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Attention, Memory, Revised Memory Model.
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Learning, Reading, Speaking And Listenproblem Solving, Planning, Reasoning And Decision-Makinging.
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Mental Model, Errors.
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Design Principles.
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Input Devices, Text Entry Devices, Positioning, Pointing And Drawing, Display Devices, Touch, Feel And Smell, Physical Controls, Environment And Bio Sensing.
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102 Views
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Interaction, Donald Norman’s Model, The Interaction Framework, Frameworks And Hci, Interaction Styles.
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100 Views
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The Wimp Interfaces, Interaction Paradigms.
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Goal-Directed Design Model, A Process Overview.
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Types Of Qualitative Research.
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User-Centered Approach, Ethnography Framework, Preparing For Ethnographic Interviews, Putting A Plan Together.
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Human Computer Interaction
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Personas, Goals, Types Of Goals, Constructing Personas.
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108 Views
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Narrative As A Design Tool, Envisioning Solutions With Persona-Based Design.
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93 Views
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The Interaction Framework, Prototyping.
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104 Views
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Interaction Design Principles, Interaction Design Patterns, Interaction Design Imperatives.
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Software Posture, Postures For The Desktop.
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Postures For The Web, Web Portals, Postures For Other Platforms, Flow And Transparency, Orchestration.
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96 Views
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Eliminating Excise, Navigation And Inflection.
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Evaluation Paradigms And Techniques.
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98 Views
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A Framework To Guide Evaluation.
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96 Views
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Scene From A Mall, Web Navigation.
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Try The Trunk Test.
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97 Views
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The Relationship Between Evaluation And Usability.
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Understanding Undo, Types And Variants Of, Incremental And Procedural Actions, Single And Multiple Undo, Other Models For Undo-Like Behavior, Rethinking Files And Save, Archiving, Implementation Model Versus Mental Model, Dispensing With The Implementation Model Of The File System, Designing A Unified File Presentation Model.
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Unified Document Management, Creating A Milestone Copy Of The Document, Are Disks And Files Systems A Feature?, Time For Change, Making Software Considerate, Considerate Software Is Possible, Making Software Smarts, Putting The Idle Cycles To Work, Giving Software A Memory, Task Coherence, Actions To Remember, Applying Memory To Your Applications, Memory Makes A Difference.
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Designing Look And Feel, Principles Of Visual Interface Design.
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Provide Visual Structure And Flow At Each Level Of Organization, Principles Of Visual Information Design, Use Of Text And Color In Visual Interfaces, Consistency And Standards.
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101 Views
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How To Observe, Data Collection, Indirect Observation, Tracking Users' Activities, Analyzing, Interpreting, And Presenting The Data.
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100 Views
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Interviews, Questionnaires, Walkthroughs.
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Eliminating Errors, Positive Feedback, Notifying And Confirming, Alerts And Confirmations, Eliminating Confirmations, Replacing Dialogs: Rich Modeless Feedback, Rich Visual Modeless Feedback.
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Wearable Computing, Tangible Bits, Attentive Environments.